Government should allow
Caffeinated energy drinks
Gamers: 84 percent
Non-gamers: 69 percent
Violent video games
Gamers: 82 percent
Non-gamers: 54 percent
3D-printed guns
Gamers: 42 percent
Non-gamers: 26 percent
Home DNA tests
Gamers: 64 percent
Non-gamers 51 percent
Legalized marijuana
Gamers: 62 percent
Non-gamers: 43 percent
Data from a December 2013 Reason-Rupe poll of 1,011 adults across the country. "Gamers" refers to the 14 percent of those polled who described themselves as "frequent gamers." Compiled by Emily Ekins
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